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PCSX2
pcsx2
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Comfortable display density
Compact display density
GameDB: Various FFXI fixes
GameDB
#15171
·
JordanTheToaster
opened
Nov 8, 2026
Member
·
·
FullscreenUI: Own section/key strings in choice dialog callbacks
First Time Contribution
OSD / ImGui
#15170
·
phil-lipp
opened
Nov 8, 2026
·
·
2
Qt: Update Base Translation
#15169
·
github-actions[bot]
opened
Nov 8, 2026
Bot
·
·
Achievements: Suppress RAIntegration pause overlay to prevent obscuring viewport
First Time Contribution
RetroAchievements
#15167
·
CySlaytor
opened
Nov 7, 2026
·
·
Vuln fix
CDVD
Memory Card
VIF
#15166
·
F0bes
opened
Nov 7, 2026
Member
·
·
1
[Gui/MemoryCard]: Add Option to Automatically preselect a MemCard
GUI/Qt
#15163
·
RgeditV1
opened
Nov 6, 2026
·
·
1
Gui: Option to show Filename as title instead the title of database
GUI/Qt
#15157
·
RgeditV1
opened
Nov 3, 2026
·
·
1
1
EE/microVU: Fix and port profilers to x64
Vector Units
#15155
·
SternXD
opened
Nov 3, 2026
Contributor
·
·
·
Release 2.10
6
[OSD/GUI] FIX OSD CHECKBOX SELECCTION BUGS
GUI/Qt
#15148
·
RgeditV1
opened
Nov 2, 2026
·
·
·
Release 2.10
1
2
Qt: Preserve portable mode when restarting after AppImage updates
GUI/Qt
#15147
·
Vishrut2403
opened
Nov 1, 2026
Contributor
·
·
·
Release 2.10
1
GameList: Change Time Played format to show all time units
First Time Contribution
GUI/Qt
#15141
·
Made-in-Slovakia
opened
Oct 31, 2026
Contributor
·
·
1
8
GameList/Settings: Decorations improvements
GUI/Qt
OSD / ImGui
#15138
·
Tundrak
opened
Oct 30, 2026
Contributor
·
·
·
Release 2.10
1
5
3rdparty: Update VK/D3D12 memory allocators
Dependencies
Documentation
Hold Merge
#15136
·
JordanTheToaster
opened
Oct 29, 2026
Member
·
·
·
Release 2.10
GS:DX12: Skip render passes on Tier 0 GPUs
GS: Direct3D 12
GS
#15134
·
SternXD
opened
Oct 28, 2026
Contributor
·
·
·
Release 2.10
6
Deps: Update AgilitySDK to 1.620.1
Build | Project System
GS: Direct3D 12
GS
requires-win-deps-build
#15132
·
SternXD
opened
Oct 28, 2026
Contributor
·
·
·
Release 2.10
1
GS/HW: Improved page rearranging + random fixes
GameDB
GS: Hardware
GS: Texture Cache
GS
#15121
·
refractionpcsx2
opened
Oct 25, 2026
Member
·
·
1
4
[RFC] Move tracked resources out of bin, and suffix bin directory with the platform
Build | Project System
Dependencies
Documentation
GameDB
GS: Metal
GS
GUI/Qt
#15109
·
TheLastRar
opened
Oct 22, 2026
Contributor
·
·
10
GS/TC: Improve target selection on source lookup
GS: Hardware
GS: Texture Cache
GS
#15089
·
refractionpcsx2
opened
Oct 17, 2026
Member
·
·
·
Release 2.10
VMManager/rec/VTLB/misc: Add ability to forcibly and instantly exit rec on TLB miss.
Debugger
GUI/Qt
OSD / ImGui
SPU2
TAS Functionality
#15052
·
Ziemas
opened
Oct 5, 2026
Contributor
·
·
·
Release 2.10
3
GS:DX12:VK: Backend refactors and optional extended dynamic state in VK.
GS: Direct3D 12
GS: Vulkan
GS
GUI/Qt
Needs Rebase
#15043
·
TJnotJT
opened
Oct 3, 2026
Contributor
·
·
·
Release 2.10
20
VTLB: Fixes #13641. TLB Miss error dialog is queued on each TLB miss …
First Time Contribution
#15042
·
koz9va
opened
Oct 3, 2026
·
·
·
Release 2.10
6
GS:TC: Add dumping of a texture cache summary for debugging.
Build | Project System
GS: Hardware
GS: Texture Cache
GS
GUI/Qt
#15041
·
TJnotJT
opened
Oct 3, 2026
Contributor
·
·
·
Release 2.10
4
GS:VK: DS as RT support and FB fetch for depth feedback.
GS: Direct3D 11
GS: Direct3D 12
GS: Hardware
GS: Metal
GS: OpenGL
GS: Vulkan
GS
GUI/Qt
#15012
·
TJnotJT
opened
Sep 27, 2026
Contributor
·
·
·
Release 2.10
1
3
Common: Use explicit template instantiation to move stuff out of StringUtil header
GS: Software
GS: Vulkan
GS
IPU
VIF
#15002
·
TellowKrinkle
opened
Sep 25, 2026
Member
·
·
·
Release 2.10
3
BIOS: Freeze ee/iop thread & mod base addresses in savestates
Savestate version bump
#14978
·
F0bes
opened
Sep 19, 2026
Member
·
·
·
Release 2.10
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