VFX artist and technical generalist. I build the tools between the pixels and the pipeline.
Python for tooling, automation, and ML. Go for fast CLIs and backend services. Rust where it earns its place.
Working in: Houdini, Unreal, Godot Currently building:
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BIF — a USD-native scene assembler
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Floki — a GPU-accelerated EXR viewer, eventually the 2D/color engine for BIF
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Email: brandon@byvfx.com
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Web: byvfx.com
If it glows, explodes, or involves code, I'm probably into it.




