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Increase graphics culling related dvar limits for sun shadows and LOD bias so that the game can look better.
sm_sunShadowScale: Sun shadow culling distance (1.0 is current limit).
r_lodBiasRigid: Controls rigid model LOD distance bias (lower increases distance for lod0 i.e. -1000).
r_lodBiasSkinned: Controls skinned model LOD distance.
Why?
So that the game looks better, especially reasonable on newer hardware.
Proposed solution
sm_sunShadowScale: set range to 0.25-20.0.
r_lodBiasRigid: set range to -10000-0.
r_lodBiasSkinned: set range to -10000-0.
Activity